Rummy · Medium

How to Play Continental Rummy

Also called Continental; a fifteen-card, sequences-only rummy

Continental Rummy is a big-table rummy played with two or more decks, where deuces and jokers are wild. You hold fifteen cards, nobody lays anything down early, and you win the hand by melding all fifteen at once, in runs only. The winner collects chips from every other player.

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Objective

Arrange your hand into sequences (three or more cards of the same suit in order) and go out by laying down all fifteen cards in one turn. There are no sets of a kind in this game, and no melding along the way. Each hand is settled in chips, and a session runs for as many hands as the table likes.

Setup

Shuffle the decks and jokers together. Choose a dealer, who deals fifteen cards to each player, three at a time. Place the rest face down as the stock and turn the top card face up to start the discard pile.

Give everyone the same number of chips before the first hand. The deal passes to the left after each hand.

How to play

On your turn, take either the top card of the stock or the top card of the discard pile. Then discard one card face up. That is the whole turn until someone is ready to go out.

Deuces and jokers are wild. Each one can stand in for any card you need in a sequence.

To go out, you must meld all fifteen of your cards at once, in one of only three patterns. After drawing, lay down the fifteen cards and discard your sixteenth. The hand ends immediately and the winner is paid.

  1. 1Draw from the stock or take the top discard
  2. 2Discard one card
  3. 3Build toward one of the three fifteen-card patterns
  4. 4Go out by melding all fifteen at once
PatternSequences
Five threesFive sequences of 3 cards
Three fours and a threeThree sequences of 4 cards, one of 3
Five, four, three, threeOne sequence of 5, one of 4, two of 3

Those three shapes are the only legal ways out. A hand of three five-card runs, for example, does not count.

Scoring

Only the winner scores. Every other player pays the winner chips according to the winning hand.

ItemEach player pays the winner
Going out1 chip
Each joker in the winning hand2 chips
Each deuce in the winning hand1 chip
Going out with no wild cards10 chips bonus
Going out on your first turn7 chips bonus
Going out on your first turn without drawing10 chips bonus
All fifteen cards in one suit10 chips bonus

Agree before you start which bonuses your table uses. Play until a set time or a set number of deals, and whoever holds the most chips wins.

Variations

Seven-round contract version: many players use the name Continental for a contract rummy. Each of seven deals has its own required meld, such as two sets, then a set and a run, then two runs, and the lowest total after all seven deals wins. It is closer to Contract Rummy and Liverpool than to the classic fifteen-card game.

Point scoring: instead of passing chips, write down what each player owes the winner and settle up at the end of the session.

Bonuses off: some groups skip the bonus payments entirely and pay only for going out and for the wild cards in the winning hand. The game moves the same way; the swings are just smaller.

Tips from the table

Count to fifteen in your head. Before you keep a card, check which of the three patterns it fits. A hand that is fourteen cards of good runs and one stray card is not out.

Wild cards are flexible, but a natural hand earns a 10-chip bonus. If you are close without them, it can pay to wait a turn or two.

Watch the discard pile. In a multi-deck game the same card can appear twice, so a discard you just passed on may come back.

Game Guides

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We’re filming Game Guides that walk through full hands at the table, from the deal to the score.

See the game guides

Frequently asked

Can I meld sets of the same rank?

No. Continental Rummy uses sequences only. Three sevens of different suits are not a meld.

Can I lay down melds before going out?

No. Everything stays in your hand until you can go out with all fifteen cards at once.

How many decks do I need?

Two decks and two jokers for up to five players, three of each for six to eight, and four of each for nine to twelve.

Is this the same as the seven-round Continental?

No. The name covers two games. This article follows the classic fifteen-card version; the seven-round contract game is described under Variations.

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