Rummy · Medium

How to Play Hand and Foot

Also called Hand and Foot Canasta

Hand and Foot is a partnership rummy game in the Canasta family. Every player gets two sets of cards: the hand, which you play first, and the foot, which you pick up once the hand is gone. Teams score by building books of seven cards, and the team with the most points after four rounds wins.

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Objective

Work with your partner to meld cards of the same rank, and grow those melds into books of seven. A clean book has no wild cards and is worth far more than a dirty book, which has at least one. Play through your hand, pick up your foot, and go out once your team has the books it needs.

Hand and Foot is a home game first, so the details change from one kitchen table to the next. The rules here are the version most tables play. Agree on any changes before the first deal.

Setup

Partners sit across from each other. Shuffle all the decks together; it helps to split them into a few piles and have several people shuffle at once. Each player takes two packets of 11 cards. The first is your hand. The second is your foot: set it aside face down and don’t look at it yet.

Place the rest of the cards face down as the stock and turn the top card face up to start the discard pile. The game lasts four rounds, and the first meld your team makes in each round must add up to a minimum number of points.

RoundOpening meld minimum
150 points
290 points
3120 points
4150 points

How to play

Start your turn by drawing two cards from the stock. Instead, you may pick up the discard pile if you hold two natural cards that match the top card. Meld those three cards at once, then take the next six cards of the pile into your hand, seven cards in all. You can’t pick up the pile when a wild card or a three is on top.

Next, meld if you can. A meld is three to seven cards of the same rank, laid down on your team’s side of the table. Twos and jokers are wild, but a meld must always contain more natural cards than wild ones. A meld of seven cards is a book and is closed: square it into a pile, red card on top for clean, black for dirty.

End your turn by discarding one card.

When you play the last card in your hand by melding, pick up your foot and keep playing. If your last card goes out as a discard, pick up your foot at the start of your next turn. To go out, your team needs at least two clean and two dirty books, and you must be playing from your foot. Ask your partner “May I go out?” and follow the answer. Then meld or discard your final card.

  1. 1Draw two from the stock, or pick up the top of the pile
  2. 2Meld cards of one rank, more naturals than wilds
  3. 3Close a meld at seven cards to make a book
  4. 4Discard one card; play into your foot when your hand is gone

Scoring

At the end of each round, each team scores its books, its going-out bonus, and the value of every card it melded. Then it subtracts the value of every card still left in its players’ hands and feet.

CardPoints
Joker50
Two (wild)20
Ace20
Eight through King10
Four through Seven5
Black three5

Add 500 for every clean book, 300 for every dirty book, and 100 for the team that goes out. Keep a running total over all four rounds; the higher total wins.

Variations

Shorter game: require only one clean and one dirty book to go out. Longer game: deal 13 cards to each hand and foot.

Big pick-up: some tables let you take the whole discard pile, not just the top seven cards.

Wild book: a book made of seven wild cards, worth a large bonus (often 1,500) at tables that allow it.

Two, three or six players: with two or three, everyone plays alone. With six, play three teams of two, or two teams of three.

Tips from the table

Try to empty your hand by melding, not discarding. A meld lets you pick up your foot and keep playing right away, which can be a whole turn ahead.

Hold pairs of natural cards. Two matching naturals are your ticket to the discard pile, and seven fresh cards often turn into a book.

Spend your wild cards carefully. Every wild that goes into a meld turns a possible 500-point clean book into a 300-point dirty one.

When your partner asks to go out, check the cards in your own hand first. Points left in your hand count against the team, so say no if you are holding a pile of aces and jokers.

Game Guides

Video Guides Are on the Way

We’re filming Game Guides that walk through full hands at the table, from the deal to the score.

See the game guides

Frequently asked

How many cards are in the hand and the foot?

Most tables deal 11 cards to each. Some deal 13 for a longer round.

When can I pick up the discard pile?

When you hold two natural cards that match the top card and you meld all three right away. You then take the top seven cards in all. You can’t pick it up if a wild card or a three is on top.

What is the difference between a clean and a dirty book?

A clean book is seven natural cards with no wilds, worth 500. A dirty book has at least one wild card and is worth 300.

When can my team go out?

Once you have the required books (two clean and two dirty in most games), you are playing from your foot, and your partner says yes when you ask.

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